![]() ![]() All in all, I’m not convinced it’s a better game than Mega Man X, but X2 at least plays fairly differently, making enough changes to what is very much The Mega Man Formula to stand out and be worth revisiting for reasons other than just being a completionist. Some of these would work well out of the gate, others were in need of further tweaking (and in some cases, would receive that tweaking in later installments). ![]() So it’s no surprise that Capcom did not simply sit back and do Mega Man X a second time with Mega Man X2: there were additional changes made to the formula. X had powers that his predecessor did not, as well as a new fight and new foes - not only were the likes of Sigma and Vile introduced to the series, but all of the robot masters were now animal-themed instead of just Man - and, of course, there were new friends like Zero. Light, the creator of both Mega Man and his successor, X, could now only be found in recordings kept in capsules throughout the game world. Mega Man X was something of a reset for Capcom, as they got to move away from what was expected in a Mega Man game by creating a spin-off series with its own time frame and rules. ![]() Previous entries in this series can be found through this link. This column is “Retro spotlight,” which exists mostly so I can write about whatever game I feel like even if it doesn’t fit into one of the other topics you find in this newsletter. ![]()
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